User generated content (UGC) is not a new concept,
but for digital marketers, UGC has never offered as many exciting possibilities
for engaging with consumers and building brand loyalty.
With the recent billion dollar acquisitions of
content companies like Instagram and Tumblr, tech giants are further demonstrating
the immense value of content today,and the opportunities are apparent for
marketers.
In a January 2013 Econsultancy/Adobe report on
digital marketing trends, over 700 digital professionals identified content
marketing as the single most significant trend in marketing today.
Content, in short, is king, so it’s incumbent upon
brands to make good use of it.
With its many shapes and forms, identifying the
right content to engage the customer and doing it at the right time on the
right channel, requires strategic planning and resources.
One compelling solution is to allow consumers to
create content for your brand. The rise of social media and mobile technology
has made every consumer a potential broadcaster, and it is easier than ever for
brands to solicit, collect, promote, and analyze content that comes directly
from your customer base.
The OECD has defined three central schools for
UGC:
Publication
requirement: While UGC could be made by a user and
never published online or elsewhere, we focus here on the work that is
published in some context, be it on a publicly accessible website or on a page
on a social networking site only accessible to a select group of people (e.g.,
fellow university students). This is a useful way to exclude email, two-way
instant messages and the like.
Creative
effort: of creative effort was put into creating the
work or adapting existing works to construct a new one; i.e. users must add
their own value to the work. UGC often also has a collaborative element to it,
as is the case with websites which users can edit collaboratively. For example,
merely copying a portion of a television show and posting it to an online video
website (an activity frequently seen on the UGC sites) would not be considered
UGC. If a user uploads his/her photographs, however, expresses his/her thoughts
in a blog, or creates a new music video, this could be considered UGC. Yet the
minimum amount of creative effort is hard to define and depends on the context.
Creation
outside of professional routines and practices:
User generated content is generally created outside of professional routines
and practices. It often does not have an institutional or a commercial market
context. In extreme cases, UGC may be produced by non-professionals without the
expectation of profit or remuneration. Motivating factors include: connecting
with peers, achieving a certain level of fame, notoriety, or prestige, and the
desire to express oneself.
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