Monday, July 15, 2013

Free Culture Movement

The free culture movement is a social movement that promotes the freedom to distribute and modify creative works, using the Internet as well as other media. The movement objects to overly restrictive copyright laws, or completely rejects the concepts of copyright and intellectual property, which many members of the movement also argue hinder creativity. They call this system "permission culture".


In 1998, the United States Congress passed the Sonny Bono Copyright Term Extension Act which President Clinton signed into law. The legislation extended copyright protections for twenty additional years, resulting in a total guaranteed copyright term of seventy years after a creator’s death. The bill was heavily lobbied by corporations like Disney, and dubbed as the Mickey Mouse Protection Act. Lawrence Lessig claims copyright is an obstacle to cultural production, knowledge sharing and technological innovation, and that private interests – as opposed to public good – determine law. He travelled the country in 1998, giving as many as a hundred speeches a year at college campuses, and sparked the movement. It led to the foundation of the first chapter of the Students for Free Culture at Swarthmore College.
In 1999, Lessig challenged the Bono Act, taking the case to the US Supreme Court. Despite his firm belief in victory, citing the Constitution’s plain language about “limited” copyright terms, Lessig only gained two dissenting votes: from Justices Stevens and Breyer.
In 2001, Lessig initiated Creative Commons, an alternative “some rights reserved” licensing system to the default “all rights reserved” copyright system.

Information Technology

Definition :
IT (information technology) is a term that encompasses all forms of technology used to create, store, exchange, and use information in its various forms (business data, voice conversations, still images, motion pictures, multimedia presentations, and other forms, including those not yet conceived). It’s a convenient term for including both telephony and computer technology in the same word. It is the technology that is driving what has often been called “the information revolution.”
Introduction:
Over the last two decades, the Internet has delivered tremendous economic and trade benefits. It has driven record increases in productivity, spurred innovation, created new economies, and fueled international trade. In part this is because the Internet makes geographically distant markets easy to reach.
 
Information technology has impacted the economy in a number of ways. The most noticeable changes involve e-commerce, marketing tactics, facilitation of globalization, job insecurity, and job design. There are variety of concepts pertaining to the changing economy, including downsizing, outsourcing, the use of cookies, the benefits and costs of globalization, and the impact of e-commerce. The last decade has seen incredible changes to the economy due to the World Wide Web. Entrepreneurs have harnessed technology and changed the way we conduct and transact business. Fortunes have been made and lost. Some experienced huge success and became dot-com millionaires or billionaires overnight, while others became dot-bomb failures. Information technology has redefined organizational boundaries. No longer are businesses confined to brick and mortar stores. Transactions such as payments can be conducted over the Internet. Relationships with customers, suppliers, and partners can be strengthened and streamlined. Inventory can be kept electronically. Purchase orders can easily be exchanged among different companies electronically.

 

User Generated Content

User generated content has never been as easily accessible for both brand marketers and consumers as it is today. The prevalence of smartphones and tablets makes it easier than ever to take photos, make videos, draw pictures, and otherwise broadcast our thoughts and opinions instantly through numerous social channels
From social media to video games and from online fan production to machinima the phenomenon of user-generated culture has secured its position in the mainstream during the last few years. This shift has resulted from the blurring boundaries between media production and consumption as well as between professional and amateur authorship. The phenomenon is claimed to be characterized by collaboration, accessibility and democratic potential. During the You, Me, User Conference we approach the user-generated culture, or in other words, multiple situations where culture becomes modified, produced and distributed through everyday practices, social and new media
Technological developments and changes in the communication through Internet have produced significant changes in production and fruition processes of cultural objects as well as, more generally, in the relationship between both the private individual sphere and the participatory collective dimension. From some of the most reliable theories about new media and Internet, the author intends to focus on some reflections and questions that affect the sociological research applied to the study of cultural practices through new media and Internet. Furthermore, one specific attention is given to new forms of artistic and musical creativity fostered by the development of online participatory culture and characterized by the spread of user-generated content, by which concepts such as “producer”, “product” and “user” have lost their traditional boundaries in favour of new types of actors and new forms of culture.
User-generated content (UGC) covers a range of media content available in a range of modern communications technologies. It entered mainstream usage during 2005, having arisen in web publishing and new media content production circles. It is used for a wide range of applications, including problem processing, news, gossip and research and reflects the expansion of media production through new technologies that are accessible and affordable to the general public. All digital media technologies are included, such as question-answer databases, digital video, blogging, podcasting, forums, review-sites, social networking, social media, mobile phone photography and wikis. In addition to these technologies, user-generated content may also employ a combination of open source, free software, and flexible licensing or related agreements to further reduce the barriers to collaboration, skill-building and discovery(“‘UGC’”) has also gained in popularity over the last decade, as more and more users have begun to flock to social media and “‘content-based’” sharing sites.
India of Convergence:
Media convergence is more than simply a technological shift. Convergence alters the relationship between existing technologies, industries, markets, genres and audiences. Convergence refers to a process, but not an end point. Convergence will be a relation between view technologies rather than an integration of systems. It represents a reconfiguration of media power, and reshaping of media aesthetics and economics. The French cyberspace theorist Pierre Levy uses the term “Collective intelligence” to describe lage scale information gathering and processing activities that have emerged in web communities.


http://453.stilled.net/wp-content/uploads/2010/06/Eessay-user-generated-content.pdf

Conditions involving Convergence

User generated content (UGC) is not a new concept, but for digital marketers, UGC has never offered as many exciting possibilities for engaging with consumers and building brand loyalty.

With the recent billion dollar acquisitions of content companies like Instagram and Tumblr, tech giants are further demonstrating the immense value of content today,and the opportunities are apparent for marketers.

In a January 2013 Econsultancy/Adobe report on digital marketing trends, over 700 digital professionals identified content marketing as the single most significant trend in marketing today.

Content, in short, is king, so it’s incumbent upon brands to make good use of it.

With its many shapes and forms, identifying the right content to engage the customer and doing it at the right time on the right channel, requires strategic planning and resources.


One compelling solution is to allow consumers to create content for your brand. The rise of social media and mobile technology has made every consumer a potential broadcaster, and it is easier than ever for brands to solicit, collect, promote, and analyze content that comes directly from your customer base.

The OECD has defined three central schools for UGC:

Publication requirement: While UGC could be made by a user and never published online or elsewhere, we focus here on the work that is published in some context, be it on a publicly accessible website or on a page on a social networking site only accessible to a select group of people (e.g., fellow university students). This is a useful way to exclude email, two-way instant messages and the like.
Creative effort: of creative effort was put into creating the work or adapting existing works to construct a new one; i.e. users must add their own value to the work. UGC often also has a collaborative element to it, as is the case with websites which users can edit collaboratively. For example, merely copying a portion of a television show and posting it to an online video website (an activity frequently seen on the UGC sites) would not be considered UGC. If a user uploads his/her photographs, however, expresses his/her thoughts in a blog, or creates a new music video, this could be considered UGC. Yet the minimum amount of creative effort is hard to define and depends on the context.
Creation outside of professional routines and practices: User generated content is generally created outside of professional routines and practices. It often does not have an institutional or a commercial market context. In extreme cases, UGC may be produced by non-professionals without the expectation of profit or remuneration. Motivating factors include: connecting with peers, achieving a certain level of fame, notoriety, or prestige, and the desire to express oneself.

Hoe does Google work....

Google runs on a distributed network of thousands of low-cost computers and can therefore carry out fast parallel processing. Parallel processing is a method of computation in which many calculations can be performed simultaneously, significantly speeding up data processing. Google has three distinct parts:

Googlebot : a web crawler that finds and fetches web pages.
The indexer : that sorts every word on every page and stores the resulting index of words in a huge database.
The query processor : which compares your search query to the index and recommends the documents that it considers most relevant.
1. Googlebot, Google’s Web Crawler
Googlebot is Google’s web crawling robot, which finds and retrieves pages on the web and hands them off to the Google indexer. It’s easy to imagine Googlebot as a little spider scurrying across the strands of cyberspace, but in reality Googlebot doesn’t traverse the web at all. It functions much like your web browser, by sending a request to a web server for a web page, downloading the entire page, then handing it off to Google’s indexer.

Googlebot consists of many computers requesting and fetching pages much more quickly than you can with your web browser. In fact, Googlebot can request thousands of different pages simultaneously. To avoid overwhelming web servers, or crowding out requests from human users, Googlebot deliberately makes requests of each individual web server more slowly than it’s capable of doing.

Googlebot finds pages in two ways: through an add URL form, www.google.com/addurl.html, and through finding links by crawling the web.

Unfortunately, spammers figured out how to create automated bots that bombarded the add URL form with millions of URLs pointing to commercial propaganda. Google rejects those URLs submitted through its Add URL form that it suspects are trying to deceive users by employing tactics such as including hidden text or links on a page, stuffing a page with irrelevant words, cloaking (aka bait and switch), using sneaky redirects, creating doorways, domains, or sub-domains with substantially similar content, sending automated queries to Google, and linking to bad neighbors. So now the Add URL form also has a test: it displays some squiggly letters designed to fool automated “letter-guessers”; it asks you to enter the letters you see — something like an eye-chart test to stop spambots.

When Googlebot fetches a page, it culls all the links appearing on the page and adds them to a queue for subsequent crawling. Googlebot tends to encounter little spam because most web authors link only to what they believe are high-quality pages. By harvesting links from every page it encounters, Googlebot can quickly build a list of links that can cover broad reaches of the web. This technique, known as deep crawling, also allows Googlebot to probe deep within individual sites. Because of their massive scale, deep crawls can reach almost every page in the web. Because the web is vast, this can take some time, so some pages may be crawled only once a month.

Although its function is simple, Googlebot must be programmed to handle several challenges. First, since Googlebot sends out simultaneous requests for thousands of pages, the queue of “visit soon” URLs must be constantly examined and compared with URLs already in Google’s index. Duplicates in the queue must be eliminated to prevent Googlebot from fetching the same page again. Googlebot must determine how often to revisit a page. On the one hand, it’s a waste of resources to re-index an unchanged page. On the other hand, Google wants to re-index changed pages to deliver up-to-date results.

To keep the index current, Google continuously recrawls popular frequently changing web pages at a rate roughly proportional to how often the pages change. Such crawls keep an index current and are known as fresh crawls. Newspaper pages are downloaded daily, pages with stock quotes are downloaded much more frequently. Of course, fresh crawls return fewer pages than the deep crawl. The combination of the two types of crawls allows Google to both make efficient use of its resources and keep its index reasonably current.

2. Google’s Indexer
Googlebot gives the indexer the full text of the pages it finds. These pages are stored in Google’s index database. This index is sorted alphabetically by search term, with each index entry storing a list of documents in which the term appears and the location within the text where it occurs. This data structure allows rapid access to documents that contain user query terms.

To improve search performance, Google ignores (doesn’t index) common words called stop words (such as the, is, on, or, of, how, why, as well as certain single digits and single letters). Stop words are so common that they do little to narrow a search, and therefore they can safely be discarded. The indexer also ignores some punctuation and multiple spaces, as well as converting all letters to lowercase, to improve Google’s performance.

3. Google’s Query Processor
The query processor has several parts, including the user interface (search box), the “engine” that evaluates queries and matches them to relevant documents, and the results formatter.

PageRank is Google’s system for ranking web pages. A page with a higher PageRank is deemed more important and is more likely to be listed above a page with a lower PageRank.

Google considers over a hundred factors in computing a PageRank and determining which documents are most relevant to a query, including the popularity of the page, the position and size of the search terms within the page, and the proximity of the search terms to one another on the page. A patent application discusses other factors that Google considers when ranking a page. Visit SEOmoz.org’s report for an interpretation of the concepts and the practical applications contained in Google’s patent application.

Google also applies machine-learning techniques to improve its performance automatically by learning relationships and associations within the stored data. For example, the spelling-correcting system uses such techniques to figure out likely alternative spellings. Google closely guards the formulas it uses to calculate relevance; they’re tweaked to improve quality and performance, and to outwit the latest devious techniques used by spammers.

Indexing the full text of the web allows Google to go beyond simply matching single search terms. Google gives more priority to pages that have search terms near each other and in the same order as the query. Google can also match multi-word phrases and sentences. Since Google indexes HTML code in addition to the text on the page, users can restrict searches on the basis of where query words appear, e.g., in the title, in the URL, in the body, and in links to the page, options offered by Google’s Advanced Search Form and Using Search Operators (Advanced Operators).

How Google processes a query

1. The web server sends the query to the index servers. The content inside the index servers is similar to the index in the back of a book--it tells which pages contain the words that match any particular query term.         
2. The query travels to the doc servers, which   actually retrieve the stored documents. Snippets are    generated to describe each search result.      

3. The search results are returned to the user in a fraction of a second.

http://www.googleguide.com/google_works.html

The Impact of Social Media on Viral Videos

The term “viral video” refers to video clip content which gains widespread popularity through the process of Internet sharing, typically through email or instant messages, blogs, and other media-sharing websites, such as YouTube

  The use of viral videos is becoming an international phenomenon. Whether it is to promote a film, video game, or for other marketing purposes it is more commonly seen now than ever before. When most people hear the phrase ‘viral videos’ their first thought is the use of YouTube or other video-sharing website to rapidly generate fame and interest in a particular person or action. With the ability to easily share and post these videos across websites and social networks it is becoming an increasingly popular way of attempting to attain celebrity status or just putting out your footage for the general public to either recognize or enjoy. Take the videos posted by Libyans during the Arab Spring to exemplify the hardship and anguish they were faced with, these were just as much viral videos as Justin Bieber’s YouTube post.

http://profile.ak.fbcdn.net/hprofile-ak-snc4/174834_20531316728_3694083_n.jpg

Facebook has played a big part in this, with the ability to share videos among your friends, more people are likely to be exposed to certain videos and and in turn are more likely to make a simple video viral where normally you would have to find it yourself on the video-sharing website. Facebook being more likely to promote the talent side of viral videos.



  http://www.simplyzesty.com/wp-content/uploads/2011/08/Twitter-Logo-300x293.jpg
      Twitter is another big player in the social networking business in modern Internet, although Twitter is more celebrity centered or news centered as opposed to Facebook's more personal bonds between users, this allows for even more mass communication. Making the videos shared on the website even more likely to reach larger audiences, and since news channels play a big role in Twitter, political movements and marketing is the biggest example of viral videos that come out of the 'Twittersphere'.      

http://jebswebs.net/blog/wp-content/uploads/2009/12/youtube_logo.jpg


     YouTube, arguably the most important factor in this current trend, what many believed to have start the viral video craze, a video-sharing website that allows anyone to post anything including amateurs and professionals, with access to the general public.

Some of the viral videos are shown below




Friday, July 5, 2013

Al Jazeera World - Fighting in the Fifth Dimension


Innovations in technology are changing the tactics of modern-day conflict. There are new tools in today's arsenal of weapons. Helped by advances in electro-magnetics and modern information and communications technology, a new form of electronic warfare has been created. It is called cyberwar and is increasingly recognised by governments and the military as posing a potentially grave threat.

"If you have a few smart people and a good computer, then you can do a lot. You don't need an aircraft, you don't need tanks, you don't need an army. You can penetrate another country, create huge damage without even leaving your armchair."Alon Ben David, military analyst for Israel's Channel 10

And it is not just cyberwar that is a growing phenomenon. The internet has empowered cyberactivism, allowing people to share information and mobilise support to take direct action - both online and on the streets.

Social networking sites such as Facebook, Twitter and YouTube have been at the forefront of this new wave of cyberactivism, helping to galvanise the protests that have recently spread across the Arab world.

The so-called Arab Spring has been described as an electronic revolution. Protesters were turned into citizen journalists - taking frontline images on their mobile phones and uploading them via their computers for the world to see. The regimes may have jammed the signals of satellite news channels and banned international reporters from entering their country, but they were unable to prevent citizens from becoming reporters in their own right.

From cyberactivism to cyberwar


Using the internet as a platform for political action is one thing. But infiltrating and disrupting computer networks and databases takes cyberwar to another level. American security experts have warned that a cyber-attack could cripple key governmental and financial systems and it is a threat the US is taking seriously.

"Cyberspace is real. And so are the risks that come with it. From now on, our digital infrastructure, the networks and computers we depend on every day, will be treated as they should be, as a strategic national asset." Barack Obama, the US president

In recent years a cyberwar has been brewing between China and the US, with both countries accusing each other of running an 'army of hackers'.

A key battlefield in this war has been the case of Google.

The US internet company partially withdrew from China in 2010 after a tussle with the government over censorship and government-backed hacking.

China accuses the US of using Google to spy on the country, while Google accuses China of hacking into the email accounts of some of its members.

"We must differentiate between independent hackers and those of the state. We must understand that in some countries the authorities hire hackers with excellent technical knowledge to serve their interests. Everything is possible and states shouldn't accuse each other since all options are open in this war." Han, a Chinese internet hacker

The US also appears to be engaged in a cyberwar with another erstwhile enemy: Iran.

It appeared to begin in 2009 following Iranian anti-government protests - sparked by the disputed presidential elections which saw Mahmoud Ahmadinejad win another term in office.

Seeking to deprive the opposition of its main means of mobilising the masses, the Iranian authorities sought to choke off internet access.

But the protestors continued to use sites such as YouTube and Twitter and when Twitter planned some routine maintenance that would have taken it offline for a few hours, Hillary Clinton, the US secretary of state, asked the site to stay up and running while the protests continued.

Electronic eyes and ears

In the Middle East, Israel has set up a cyber command to secure the country against hacking attacks on its key networks.

Israel's immediate neighbourhood is the place where it puts into use much of its technical know-how. Along its northern border with Lebanon, Israel deploys a large network of electronic eyes and ears.

And in the ongoing intelligence war between Israel and Lebanon's Hezbollah, increasingly sophisticated electronic equipment is being used.

In February 2010, Lebanon arrested a man who reportedly confessed to being a Mossad agent. It was claimed that he had used sophisticated surveillance equipment that sent signals to his Israeli handlers via a mobile phone and computer located in a hidden compartment inside his car.

It may all sound like science fiction, but a global spying network does exist that can eavesdrop on every single phone call and email on the planet.

Eavesdropping on phone calls and text messages has become increasing easy for those with the right equipment, especially with the development of GSM networks - the technology used on the vast majority of mobile phone networks around the world.

"Give me your mobile phone for 30 seconds, give me 30 seconds alone with your mobile phone and I can install software that would make your mobile phone a travelling microphone. From that moment on, even if it is shut down, your mobile phone will broadcast everything that goes on around you, through a number that I determine."Alon Ben David, military analyst for Israel's Channel 10

A brave new world?

Many analysts are amazed at how internet users voluntarily hand over vast amounts of personal data to social media sites.

And planting software into a person's phone or computer to steal data has become a new tactic of warfare in the fifth dimension.

"Our entire life is now on the internet: personal information, emails, credit cards. We give all this information on the internet to sites like Facebook, Google and Amazon. Governments impose pressure on these sites as they know how much information they have. These governments have asked for personal information from these sites, and they gave them what they needed."
Marwan Taher, IT specialist




http://www.aljazeera.com/programmes/aljazeeraworld/2011/10/2011101916939402528.html

Web Warriors - A CBC Documentary

The internet is touted as one of the most important inventions in the history of modern man, and like the discovery of the atom, its ability to benefit mankind is matched only by its potential to unleash massive destruction.

Web Warriors is a one-hour documentary that offers an unprecedented glimpse into the world's newest and most vulnerable frontier: cyberspace. This CBC documentary explores the world of cyber warfare. It talks about how the Internet has evolved to become a heaven for crooks and criminals who are now stealing people's money and identity online using trojans, worms and viruses. Once of the main characters is  Mafia Boy, a 15 year old high school student who launched a Distributed Denial of Service Attack on Yahoo!, Ebay, CNN and Dell. He was finally caught after bragging too much about it on online forums. Also, the author traces the evolution of worms and viruses and how they have evolved from just pranks to organized crime. 

Hackers like Donnie is interviewed who goes on a journey into the Russian cyber underground as he searches for the creators of a computer virus with the hopes of collecting the $250,000 bounty being offered by Microsoft.

Just as in nature, computer viruses have rapidly evolved and now have the ability to control millions of computers unbeknownst to their owners, thereby creating massive illegal computer networks known as "Botnets".

These "Botnets" are being put to a variety of illicit uses including identity theft and cyber extortion, but they are also the latest and most potent weapon being deployed in military conflicts. Web Warriors dissects the massive cyber attack against Estonia in 2007 which virtually shut down the country and resulted in NATO deploying its cyber response team.

Web Warriors offers rare interviews with cyber sleuths from the FBI, the Pentagon, NATO, and the Department of Homeland Security who explain how cyberspace has become the latest battle ground between nation states and how terrorist groups are already plotting their next move.

Web Warriors offers a fast-paced never-seen before glimpse into the cyber trenches of a world wide battle. Some reports say the cost of cyber crime is now on par with the illegal drug trade. 

Web Warriors was produced by Edward Peill for Tell Tale Productions Inc.

Stuxnet: An Effective Cyberwar Weapon

In 2010, Iran reported that as many as 1,000 of its centrifuges at the Natanz nuclear facility, used for enriching weapons-grade uranium, were destroyed by a computer virus. The virus allegedly wrecked the electric motors by accelerating them to damaging speeds and setting back the Iranian nuclear program for at least two years. Iran blamed the U.S. and Israeli intelligence agencies for the attack.

According to the Washington-based Institute for Science and International Security, the weapon used for the attack was probably a virus called Stuxnet. But unlike other computer viruses, Stuxnet is designed to attack only networks with specific configurations.

Stuxnet is a type of computer program called a "worm" that can be inserted into a computer or a network of computers, where it replicates itself infecting other machines. Once inside a computer, a worm can corrupt or damage files, causing malfunction of programs.

Stuxnet is designed to attack computers with Microsoft Windows operating systems, and it can be most easily inserted through infected removable drives - pocket-size memory banks that connect to standard USB ports.

After the damage is done, Stuxnet is designed to self-destruct so it is very hard to trace. According to experts studying Stuxnet, it is a very complex program and only government agencies are capable of designing it.

www.youtube.com/watch?v=34cwMz3HZ8Q

Technological Evolution in Hollywood

Technological evolution is the name of a science and technology studies theory describing technology development, developed by Czech philosopher Radovan Richta.

Hollywood is a district in Los Angeles, California, famous for its commercial area and entertainment industry, and a name used to represent the motion picture industry of the United States. Let us see how and why technological evolution happened in Hollywood. 


Media audiences are changing. The dynamics of how audiences consume (and now, even produce) media are changing, as are the ways that media industries make sense of, and define, their audiences. New technologies are at the heart of all of these changes. New media technologies  that give audiences increased control and increased choice over when, where, and how they consume media are transforming the relationship between audiences and the media. At the same time, new technologies for measuring and monitoring audience behavior are revealing aspects of how and why audiences consume media that previously were unknown. These technological changes are compelling media industries to think differently about their audiences, undermining traditional conceptual and analytic approaches, while at the same time opening up new dimensions for conceptualizing audiences. Thus, while in some ways audiences are becoming more elusive and more unpredictable, in other ways, new systems of measuring media audiences, of gathering feedback from them, and of anticipating their tastes and preferences, are making it possible for media industries to fundamentally redefine what media audiences mean to them and how they factor into the economics and strategy of their businesses. 

George Walton Lucas, Jr. (born May 14, 1944) is an American film producer, screenwriter, director, and entrepreneur.  Steven Allan Spielberg is an American film director, screenwriter, producer, and studio entrepreneur. In a career of more than four decades, Spielberg's films have covered many themes and genres.

At a talk at USC, the pair agreed that it’s on track to have a “massive implosion”. At the core of their argument: there just isn’t enough time in the day for consumers to support all the films released in theaters. Films are competing with all the content and options that the Internet provides.
Studios in Hollywood are the equivalent of venture capital firms of Silicon Valley. They live and die on the home runs. Each movie could be thought of as a start up. It all starts with an idea and grows into a team that creates and releases some piece of content out into the world where it’s loved or hated. When loved, you get Christopher Nolan’s Batman, and when it’s hated, you get any Ben Affleck movie from 2000 – 2010.

The summer is filled with the biggest bets. The cost to produce and market a single film these days can balloon to over $300 million. The studios need a film to pull in nearly a billion in box office revenue, the same on DVD and have a good, multi-year sale to television for it to be considered a success. Sprinkle in some airplane viewing rights and that’s a win for them.

Lucas and Spielberg don’t think that’s a sustainable model. Soon, a couple of those megabudget films are going to nosedive, and everything will change.
They suggest the marketplace will contract because there isn’t enough time in the week for us to go to the movies anymore. With Netflix producing top quality content, and video games cutting into weekends, it leaves little room for date night out at the Cineplex. It’s getting so bad that Lucas complains about how hard it is even for him to get a film in a theater. This should probably make producers of films nervous.
The duo says that the studios will be forced to reevaluate how to distribute films. Perhaps a film like Lincoln will cost less to see than, say Iron Man? Or perhaps, we don’t even get movies like Lincoln in theaters anymore. They will come straight to our homes. And actually going to the theater? It’s going to change to a model where a movie will cost $50+, but it’ll become a higher end experience with movies staying in the theater for a year or more. Or, just don’t make shitty films.
For over a decade, the films that can’t find an audience in the theater have found their niche on the internet where they can be marketed and sold on iTunes to those who will love them. Companies like Netflix and Hulu are able to focus on these niches and program specifically for them, for much cheaper than the $300 million it cost to release a summer film.

That translates to these Internet companies being able to take bigger risks on content, similar to HBO’s model. And technology winning
http://www.ce.org/i3/VisionArchiveList/VisionArchive/2012/November/Tech-Meets-Hollywood.aspx
http://www.grantland.com/blog/hollywood-prospectus/post/_/id/68960/inside-ilm-part-2-the-evolution-of-filmmaking-technology-at-lucas-film

Friday, June 28, 2013

Principles of New Media


In The Language of New Media, Lev Manovich proposes five “principles of new media”—to be understood “not as absolute laws but rather as general tendencies of a culture undergoing computerization.” The five principles are numerical representation, modularity, automation, variability,and transcoding. 

1. Numerical representation: new media objects exist as data

Because all new media objects are composed of digital code, they are essentially numerical representations. That is, all new media objects can be described mathematically and can be manipulated via algorithms. According to Manovich, the key difference between old and new media is that new media is programmable. The closest we can get to the ‘materiality’ of a new media object is to talk about the numbers and formulas that constitute it. In new media compositions, the opposition between visual and verbal is bridged in the sense that both are code—both image and text are programmed and programmable.
2. Modularity: the different elements of new media exist independently

Pixels, images, text, sounds, frames, code—independent elements like these combine to form a new media object. These elements can be independently modified and reused in other works. The modularity of new media is related to the modular character of structural computer programming.

3. Automation: new media objects can be created and modified automatically


Automation is seen in computer programs that allow users to create or modify media objects using templates or algorithms.

4. Variability: new media objects exist in multiple versions

Different versions of same programmes is usable in all programmes. Manovich writes, “a new media object is not something fixed once and for all, but something that can exist in different, potentially infinite versions”

For Eg. Documents can be read in all versions of adobe reader i.e. Adobe 7,8,9. But the reading experience in each case differs. Adobe Version 7 and 8 has fewer features than Adobe 9.

5. Transcoding: a new media object can be converted into another format


Transcoding refers to the translation of a new media object from one format to another (for example, text to sound) or the adaptation of new media for display on different devices. Broadly, transcoding designates the ways in which media and culture are being reshaped and transformed by the logic of the computer. The computerization of culture is a process of transcoding, as “cultural categories or concepts are substituted, on the level of meaning and language, by new ones that derive from the computers ontology, epistemology, and pragmatics”

http://artfcity.com/2008/09/22/the-five-principles-of-new-media/

http://www.technorhetoric.net/8.2/coverweb/sorapure/five.pdf

The Internet Story



The history of internet is simplified and explained in the above video.

While computers were not a new concept in the 1950s, there were relatively few computers in existence and the field of computer science was still in its infancy. Most of the advances in technology at the time - cryptography, radar, battlefield communications - were due to military operations during World War II, and it was, in fact, government activities that led to the development of the Internet.
On October 4, 1957, the Soviets launched Sputnik, man's first foray into outer space, and the U.S. government under President Eisenhower subsequently launched an aggressive military campaign to compete with and surpass the Soviet activities. From the launch of Sputnik and the U.S.S.R. testing its first intercontinental ballistic missile, the Advanced Research Projects Agency (ARPA) was born. ARPA was the U.S. government's research agency for all space and strategic missile research. In 1958, NASA was formed, and the activities of ARPA moved away from aeronautics and focused mainly on computer science and information processing. One of ARPA's goals was to connect mainframe computers at different universities around the country so that they would be able to communicate using a common language and a common protocol. Thus the ARPAnet -- the world's first multiple-site computer network -- was created in 1969.

The original ARPAnet eventually grew into the Internet. The Internet was based on the concept that there would be multiple independent networks that began with the ARPAnet as the pioneering packet-switching network but would soon include packet satellite networks and ground-based packet radio networks. 

A brief timeline highlighted below mentions some of the major occurrences over the past 49 years that have shaped the Internet of today.
1958    President Eisenhower requests funds to create ARPA. Approved as a line item in Air Force appropriations bill.
1961    Len Kleinrock, Professor of Computer Science at UCLA, writes first paper on packet switching, "Information Flow in Large Communications Nets." Paper published in RLE Quarterly Progress Report.
1962    J.C.R. Licklider & W. Clark write first paper on Internet Concept, "On-Line Man Computer Communications."
Len Kleinrock writes Communication Nets, which describes design for packet switching network; used for ARPAnet
1964    Paul Baran writes, "On Distributed Communications Networks," first paper on using message blocks to send info across a decentralized networktopology(Nodes and Links)
Oct. 1965        First Network Experiment: Directed by Larry Roberts at MIT Lincoln Lab, two computers talked to each other using packet-switching technology.
Dec. 1966       ARPA project begins. Larry Roberts is chief scientist.
Dec. 1968       Arpanet contract given to Bolt, Beranek & Newman (BBN) in Cambridge, Mass.
Sept. 1, 1969  First ARPANet node installed at UCLA Network Measurement Center. Kleinrock hooked up the Interface Message Processor to a Sigma 7 Computer.
Oct. 1, 1969    Second node installed at Stanford Research Institute; connected to a SDS 940 computer. The first ARPANet message sent: "lo." Trying to spell log-in, but the system crashed!
Nov. 1, 1969   Third node installed at University of California, Santa Barbara. Connected to an IBM 360/75.
Dec. 1, 1969   Fourth node installed at University of Utah. Connected to a DEC PDP-10.
March 1970    Fifth node installed at BBN, across the country in Cambridge, Mass.
July 1970        Alohanet, first packet radio network, operational at University of Hawaii.
March 1972    First basic e-mail programs written by Ray Tomlinson at BBN for ARPANET: SNDMSG and READMAIL. "@" sign chosen for its "at" meaning.
March 1973    First ARPANET international connections to University College of London (England) and NORSAR (Norway).
1974                Intelreleases the 8080 processor.
Vint Cerf and Bob Kahn publish "A Protocol for Packet Network Interconnection," which details the design of TCP.
1976                Apple Computer founded by Steve Jobs and Steve Wozniak.
Queen Elizabeth II sends out an e-mail.
Vint Cerf joins ARPA as program manager.
1978                TCP split into TCP and IP.
1979    Bob Metcalfe and others found 3Com (Computer Communication Compatibility).
1980    Tim Berners-Lee writes program called "Enquire Within," predecessor to the World Wide Web.
1981    . IBM announces its first Personal Computer. Microsoft creates DOS.
1983    . Cisco Systems founded.
Nov. 1983       . Domain Name System (DNS) designed by Jon Postel, Paul Mockapetris, and                          Craig Partridge. .edu, .gov, .com, .mil, .org, .net, and .int created.
1984    • William Gibson writes "Neuromancer." Coins the term "cyberspace".
• Apple Computer introduces the Macintosh on January 24th.
March 15, 1985          . Symbolic.com becomes the first registered domain.
1986    . 5000 hosts on ARPAnet/Internet.
1987    • 10,000 hosts on the Internet.
• First Cisco routershipped.
• 25 million PCs sold in US.
1989    • 100,000 hosts on Internet.
• McAfee Associates founded; anti-virus software available for free. Quantum becomes America Online.
1990    . ARPAnet ends. Tim Berners-Lee creates the World Wide Web.
1992    "Surfing the Internet" is coined by Jean Armour Polly.
1993    . Mosaic Web browser developed by Marc Andreesen at University of Illinois, Champaign-Urbana.
. InterNICcreated.
• Web grows by 341,000 percent in a year.
April 1994      . Netscape Communications founded.
• Jeff Bezos writes the business plan for Amazon.com.
. Java's first public demonstration.
Dec. 1994       Microsoft licenses technology from Spyglass to create Web browser for Windows 95.
May 23, 1995 . Sun Microsystems releases Java.
August 24, 1995         . Windows 95 released.
1996    . Domain name tv.com sold to CNET for $15,000. Browser wars begin. Netscape and Microsoft two biggest players.
1997    . business.com sold for $150,000.
January 1998  . Microsoft reaches a partial settlement with the Justice Department that allows personal computer makers to remove or hide its Internet software on new versions of Windows 95.
. Netscape announces plans to give its browser away for free.
1998     US Depart of Commerce outlines proposal to privatize DNS. ICANN created by Jon Postel to oversee privatization. Jon Postel dies.
1999    •AOL buys Netscape; Andreesen steps down as full-time employee.
• Browsers wars declared over; Netscape and Microsoft share almost 100% of browser market.
• Microsoft declared a monopoly by US District Judge Thomas Penfield Jackson.
•Shawn Fanning creates Napster, opening the possibilities of peer-to-peer file sharing and igniting a copyright war in the music industry.
2000   . Fixed wireless, high-speed Internet technology is now seen as a viable alternative to copper and fiber optic lines placed in the ground.
. The Dot-Com Bubble bursts. A majority of the dot-coms ceased trading after burning through their venture capital, often without ever making a net profit.
January 10, 2000        • AOL Merges with Time-Warner. AOL shareholders take 55% stake in newly formed company.
February 2000            . A large-scale denial of service attack is launched against some major Web sites like Yahoo! and eBay, alerting Web sites to the need for tighter security measures.
. 10,000,000 domain names have been registered.
September 2000        There are 20,000,000 websites on the Internet, numbers doubling since February 2000.
July 2001        A federal judge rules that Napster must remain offline until it can prevent copyrighted material from being shared by its users.
The Code Red worm and Sircam virus infiltrate thousands of web servers and email accounts, respectively, causing a spike in Internet bandwidth usage and security breaches.
November 2001         The European Council adopts the first treaty addressing criminal offenses committed over the Internet.
First uncompressed real-time gigabit HDTV transmission across a wide-area IP network takes place on Internet2.
January 2002  name begins resolving
January 2003  The SQL Slammer worm causes one of the largest and fastest spreading DDoS attacks ever, taking only 10 minutes to spread worldwide.
The Internet celebrates its 'unofficial' 20th birthday.
September 2003        The RIAA sues 261 individuals for allegedly distributing copyright music files over peer-to-peer networks
December 2003         The Research project "How much information 2003" finds that Instant messaging generates five billion messages a day (750GB), or 274 Terabytes a year and that e-mail generates about 400,000 terabytes of new information each year worldwide.
2005    YouTube.com launches
2006    There are an estimated 92 million Web sites online
May 2006       . A massive DDOS assault on Blue Security, an anti-spam company, is redirected by Blue Security staff to their Movable Type-hosted blog. The result is that the DDOS instead knocks out all access to over 1.8 million active blogs.
August 2006   . AOL announces that they will give for free virtually every service for which it charged a monthly fee, with income coming instead from advertising.
October 2006  There are an estimated 92 million Web sites online (some stats say over 100 million)
 Google Inc. acquires YouTube for $1.65 billion in a stock-for-stock transaction.
January 2007  .  Microsoft launches its various consumer versions of Microsoft Vista.
February 2007            . Apple surpasses one billion iTunes downloads.
March 2007    .  1.114 billion people use the Internet according to Internet World Stats.
April 2007      . Search engine giant Google surpasses Microsoft as "the most valuable global brand," and also is the most visited Web




http://www.internetsociety.org/internet/what-internet/history-internet/brief-history-internet-related-networks